An adventure board game with storybooks full of journeys to visit new worlds, meet quirky aliens, and make many, many branching choices.
1-4 Players, 30-60 minutes per chapter.
Latest Updates from Our Project:
Demo on Tabletop Simulator, and also Puppers!
11 months ago
– Sat, Apr 11, 2020 at 06:43:00 PM
Last week we released the Print & Play demo that we've been running at conventions to you all, and we're excited to announce that it's even easier to check it out now! One of our fantastic backers went to the effort of importing the files into Tabletop Simulator, and the module is available for free here. If you're not familiar with TTS, it's a program on Steam that allows you to play games on a virtual 3-D table, moving around cards and objects like you would in person. Pretty useful in this era of social-distancing!
Some tips for using the TTS Mod:
"Subscribing" to the Module means it'll download to your computer, and be available inside TTS. It'll also update automatically if needed.
If you click the white box on the top-left of any of the booklets in-game, it'll pop up a larger view of the book where you can turn pages easily.
If you right click on a deck and select "Search", you'll be able to see all the numbered card-backs, so you can select which card you want to draw, as instructed by the Updates section in the book.
Location cards will snap into place on the grid. While it's fun in person to get the edges to line up perfectly, that's a little cumbersome in TTS :) Maybe if we embed magnets in all the real cards...
Have fun! Do silly voices (in your head if you're playing alone).
All the Goodest Puppers
In non-Odysseys news, we've launched a campaign for a cute little card game called All the Goodest Puppers, featuring art from Cari & Amanda in similar watercolor style to our Odysseys maps. It's easy to learn and family friendly, and we hope to put it out this summer. It was a brain-break project for myself and the artists back in the Fall. Sometimes, you just need to take a few days and make a cute game about doggos!
Print and Play Demo Available!
11 months ago
– Fri, Apr 03, 2020 at 11:58:05 PM
Hello explorers, adventurers, and friends! We are delighted to present to you a demo version of 1001 Odysseys that you can print and play at home. This special short adventure will let you experience our gameplay and storytelling firsthand. The crew of the Odyssey (that's you!) is visiting Avallonis, the central hub of the Federation government, and an important location in the sector of Insula. The choices you make will bring you through dozens of potential blurbs, and you'll be able to replay the whole story a few times to discover different endings.
To launch this adventure, you will need to download all of the files for the Print and Play. The pages are formatted to fit on letter-sized (8.5x11 inch) paper and a complete list of all of the things that you'll need to print is included on the first page of the Rulebook. You'll need a pen, four game markers, and a crew of 1 to 4 (or more) to play along with you. A small amount of cutting is also required for the included cards.
BackerKit Surveys are sent!
12 months ago
– Wed, Mar 18, 2020 at 01:49:33 AM
We have just pressed the button to send out BackerKit surveys to everyone, so you should be seeing that email soon. If you have any questions, or if the email does not arrive, please let us know and we'll help you out.
1001 BackerKits: Timeline, Adventures, and News!
12 months ago
– Fri, Mar 13, 2020 at 02:39:52 AM
Greetings and hellos to all our backers - I have recovered from the PAX plague, and in the meantime, we've been working on the BackerKit. It's ready! We encountered a bunch of technical hurdles that had not come up with past campaigns, so it took a bit longer to work them out than intended. Thanks for your patience :)
Phase 1: Smoke Test
When deploying a BackerKit to a large campaign such as ours, the preferred method is to do a small release (5% of backers) as a "Smoke Test" - make sure there's no huge glitches with shipping costs or the like. We'll be pushing the button to send out those surveys this afternoon.
Phase 2: All Surveys
Assuming nothing explodes, we'll be sending out the rest probably on Monday afternoon.
If you have any trouble with the BackerKit, let us know! Email is best - firstname.lastname@example.org, but you can send a Kickstarter message or leave a comment if that is easier for you.
In the BackerKit, you'll be able to add on copies of 1001 Odysseys, the Fates of the Iliad expansion, pins, canvases, plushies, and refresh kits. One Add-on is available that didn't exist during the Kickstarter, a second pin:
Molia Thagdin is a Plumplim mechanic on Brumigum, who you'll meet early on in one of the stories (You might recognize her from the Gen Con demos of previous years!). She has a carrot wrench, is adorable and awesome, and is available in limited quantities - she was our PAX Unplugged pin as part of Pinny Arcade.
We're charging flat shipping rates regardless of add-ons, by region. The costs came out reasonably close to our estimates during the KS campaign.
US - $8
CA - $18
EU / GB / AU / NZ - $28
Everywhere else - $36
Some US backers were already charged shipping during the campaign - for everyone else, shipping will be charged when entering your info during the BackerKit, after purchasing any add-ons you'd like.
Print and Play News:
We're nearly done setting up the files, and are working on writing up a simple rules document for just the Print and Play (Target: next week). Here's a little preview:
It's been a bit of a chaotic week, and I wanted to briefly address what that means for us and the project. We're a remote office, everyone works from home and collaborates using Slack, so we don't have any direct immediate impact from social-distancing. We're going to bunker up, stay safe and hopefully get lots of writing done! If unforeseen obstacles arise, we'll let you know. Be well, wash those hands, and hopefully we're all through this soon!
A Wild PAX East Appeared! It was Super Effective for demos.
12 months ago
– Sat, Mar 07, 2020 at 12:55:50 AM
This update is about our team's adventures at PAX East this past weekend. We're going to have a status update on a variety of topics in a few days, after Chris is no longer sick with post-PAX-plague.
We have returned from PAX East! Here's an update from our intrepid writing-space-crew. Visual information is included, but fair warning: the lighting in the particular area of space was a vivacious magenta color, possibly to improve morale on long voyages or perhaps just for fun. Also, we've cropped out or blurred non-team members as appropriate!
Greetings to our backers and friends! It was good to get to see some of you this weekend at PAX East in Boston. We took off in the Kickstarter spaceship-room for a number of very comfortable demos.
Some of our impromptu crews worked well together right from the moment they boarded, while others found themselves wrapped in the drama of guessing and second-guessing their choices. Where to go? What to do? Will this thing be useful? How will we ever accomplish this mission?
In the end though, our recruited crews did great! Navigators searched the Map, Operations officers kept the Mission Control board running like a well-tuned machine, and Information explained the meaning of each strange new word we encountered. Everyone weighed in on the merits or potential pitfalls of each choice. Some intrepid young crew members pointed out possibilities that their more seasoned colleagues might have missed. There were moments of peril, and yet, after a humorous romp around the capital planet Avallonis, each crew accomplished their mission.
We were able to connect with a lot of gamers who might not have seen 1001 Odysseys otherwise! "The Admiral's Request" is a great demo and a fun way to spend a half-hour with your friends. We especially loved showing two young girls, bright Commanders of tomorrow, what it was like to pilot a Chapter.
Back on terra firma, we are still in the depths of brainstorming all the branching narrative paths for Story Book #1 (we are working on Stories out of order). "Welcome to Insula" is moving along nicely. Each time we have a brainstorming meeting, we have created half a dozen new ideas to weave into the narrative. New Missions, new Locations, and new branches. It is especially important to have compelling characters and enthralling environments. For example, our current working title for a Story-important planet is Miniphantasia, the planet full of miniphants. What are miniphants? What is Miniphantasia? You will soon find out!