An adventure board game with storybooks full of journeys to visit new worlds, meet quirky aliens, and make many, many branching choices.
1-4 Players, 30-60 minutes per chapter.
Latest Updates from Our Project:
AwSHUX Livestream this Saturday at 2PM Eastern, and some BackerKit FAQs
over 1 year ago
– Sun, Oct 18, 2020 at 08:28:46 PM
Hello friends! A quick administrative update for a couple things going on this week.
We're sponsoring and participating in the AwSHUX digital convention this weekend, and as part of that, we'll be on the Main Stage on Saturday, playing the 1001 Odysseys demo with Matt from SD&SU. The stream will be on their channel, https://www.twitch.tv/shutupandsitdown at 2PM Eastern. Julia, Sarah, and our friend Maggi will be joining the fun as we play through our demo mission, the Admiral's Request.
At the end of the stream, we'll be showing off mostly-finished versions of Urvellion and Flimwait's maps :)
We'll also be demoing Good Puppers and One Deck Galaxy, or just around on the Discord. Feel free to come and say hi if you're attending!
I wanted to address a couple questions we've gotten a few times on the BackerKit, with regard to when credit cards will be charged. Basically, we won't be charging any cards on BackerKit until it's shipping time. If you specifically request us to charge your card early (in an email or message), we can do that, if it's more convenient for you.
If you request a refund/cancellation, and you had items in your BackerKit cart, they're simply removed since they were never charged.
Happy October everyone! We'll have a normal update (spoooooky October action? Pumpkins? Plumplims dressed as pumpkins??) later this month, as usual.
A Little Bit of Color
almost 2 years ago
– Thu, Sep 24, 2020 at 09:18:55 PM
Hello friends and adventurous explorers! Today, we're here with a brief missive to let you know what is going on in your favorite whimsical corner of the galaxy.
Since the last update, we've put in a good amount of work on the Chapter Mission Outlines, the bits where we determine just exactly what our intrepid crews will be doing in each Chapter of the Story Book. 71% of them are now complete!
Storyboarding for Book 2 has been completed! This Book will take you down into the depths of the Flimwaiter ocean, where you'll visit the Flimwaiter dolphins' sparkling underwater cities and befriend all kinds of undersea creatures
We've also done a lot of work on settings and cultures for two more small locations. They'll be ready for a schematic design soon. We'll get into the last two locations shortly as part of our focus on Story Book 3, including Cullicut, the homeworld of the intrepid Timtillawinks.
Cullicut: A place where danger lurks around every corner, because we specifically placed dangers in every corner. Megafauna with mega-fangs, plants with personal vendettas, a complete lack of regard for seatbelts, cities built level by level, you name it. The Timtillawinks can shrug off a venomous bite or a shattered limb (just hack it off and replace it!), but what can you Humans do to protect yourselves? Poor squishy dears.
Our artists are in the process of bringing the previously inked maps into the beautiful world of color. We're sharing sneak peeks today of little bits of these maps so you can see how things are going.
As the season changes here from summer to fall, we are looking at a spookier tone with Story Book 3. What will you encounter on an abandoned asteroid? Something long forgotten lies in wait…
Deep Space Reconnaissance! Mission Status and Update
almost 2 years ago
– Wed, Aug 12, 2020 at 11:44:50 PM
Greetings, friends - we are here to talk about Progress!
An update on the Roadmap to Insula
Back at the beginning of February of this year, we posted an update here on Kickstarter with a plan for getting 1001 Odysseys written and sent off to the publishers by the end of August. We built this plan using observations from our previous work on Book 4, and it seemed like a plan that we could accomplish. We went to PAX East at the end of February, had some great demos and felt really good about how things were going along.
By now, just about everyone has been touched by the world-wide events of 2020, so you'll know that it took some time to get back into a steady working rhythm. And then once we did, we discovered an important thing that makes Book 4 different from the other three books. It uses fewer locations. As we developed branching outlines for Book 2, we realized that we were going to need to spend longer than anticipated to flesh out the physical locations and cultures of the several different worlds we will be visiting in this box of 1001 Odysseys. Locations need to be coordinated across books before we can give the technical mockups to the artists, so we had to change our plans. We're now doing full branching Book outlines for every chapter in all four Books first, along with Mission outlines. This gives us schematic location layouts that we can pass on to the artists. We've made a lot of progress at this level, and it's very hard to share without literally spoiling the whole story, but we'll try.
We're shifting our focus to reporting this progress rather than a planned schedule. So let's take a look at the most important aspects of the game and where they are:
1: Book Outlines (a flowchart that shows Chapter to Chapter flow, Passport Items and Contacts discovery and usage, Maps that will be used, and key story beats):
Book 1: 100%
Book 2: 100%
Book 3: 70% - We're still working out some branch conclusions here.
Book 4: 100%
2: Chapter Mission Outlines (Flowcharts and notes that show mission names, detailed story beats, essential grid locations and characters): 63% finished and documented. Here's an example (note: this is a made-up chapter! It's purely for illustrating what our outlines look like.):
3: Detailed Chapter Outlines (Flowcharts that include every choice that can be made in the entire chapter and everything that can happen as a result): 24% marked out.
4: Written Paragraphs (The final product: What you will read in the Books): Estimated 15%.
5: Almanac Entries (Information about sentient species and locations around Insula): We have a big wiki full of information! This will be distilled down to entries for most Insula-related things we mention in paragraphs.
6: Rules: We intend to write and format these at the end of development, so we can take in any last minute changes. We do have a working draft.
We also have the artwork for 3 large maps completed, and artwork for 1 small map completed. We have two more maps that are ready for color. Our artists have also set us up with several illustrations for the Storybooks, and illustrations for the Almanacs. There are adorable pictures for some of the Passport Items too. Our original plan was to have 6 large maps (24"x11"). Instead, we'll have 4 large maps and 6 small maps (8.5"x11"). This means we'll get to visit more locations in the stories, with less-frequently visited locations requiring less art overhead.
Large maps: 3 complete (inked + painted), 1 incomplete (inked)
And in Graphic Design we've made a lot of progress in how the cards look and how they work. Much of the layout for the books will be automated once the paragraphs are in our database, but we'll need to do some tweaking to adjust page breaks and the like.
This has been a large project (even larger than we'd thought!) and we're committed to launching this ship as soon as we can. We're advancing the book flowcharts and chapter flowcharts (the technical bits that tell us what needs to be written for every single choice in the game) at a steady pace. We've developed wonderful cultures that are both familiar and fantastic for more than half a dozen sentient species with enough detail to give us a pack of characters for you to meet. We have two Maps working through pencils and inks and more in schematic development that will be wonderful to explore. And last but not least, we have an enthusiastic core of backers and community members who have supported us with kindness and understanding. It's not possible to thank you enough. Many of you have volunteered to test, and we hope to be starting that process before long - we'll contact folks when we need your help!
We opened the BackerKit for 1001 Odysseys earlier this year, both for pre-orders and for add-ons by backers. When the game is complete and ready to ship, we'll start charging the cards that BackerKit has on file. We'll update everyone with a warning a couple weeks before that happens. As always, if you need to cancel your pledge and need a refund, we'll do it with no questions asked or processing fees. We hope you stick around, because we're excited to deliver an amazing game experience to you all!
Presenting: The Odyssey
almost 2 years ago
– Fri, Jul 03, 2020 at 10:16:42 PM
My favorite type of Kickstarter update is when we get to share very cool art with you all. Today that art is the Odyssey - the biggest, best, fanciest ship humanity has ever constructed!
The Odyssey is designed for deep-space exploration in style - with decks full of the crew's living quarters, science facilities, big windows, and recreational areas. These rooms are spread across the core section of the ship and the enormous actuated wings. For a crew that'll be away from the comforts of Earth for possibly years, it's important to have enough space to stretch out and relax at times!
So, what role does this Odyssey art play in the game, you might ask? It's a map! In addition to the wonderfully vibrant worlds of Insula, some of the action in the stories we're telling takes place on the Odyssey itself. In some chapters, you'll have the Odyssey map out next to the core map for a planet - in others, you might spend the whole chapter doing things in space!
The Almanac will contain more detailed information and dimensions of the ship, which your Information Officer will be happy to share with you at the most useful moments: "Commander! Did you know how many lemons can fit inside Cargo Bay 2? Because I do."
Our next update, in late July, will be about our roadmap, where we're at, and with some more information about Gen Con, PAX Online, aw-SHUX, BGGCon's online replacement, and other conventions we won't be going to, but will be instead enjoying from the safety of our homes!
Summer Playtesting: Signups`
about 2 years ago
– Tue, Jun 09, 2020 at 12:16:32 PM
Good afternoon, future space adventurers! Let's talk about summer. Summer's where we usually are in frantic convention mode, shuffling PAXes, Gen Cons, Origins, and the like - but this is a unique year and things are different. One of the most important parts of these visits is direct interactions with you: the fans and players! We'll miss it (and you), dearly. In addition to fun, seeing direct reactions from people is a big part of our game design process. The game has evolved tremendously from our first crack at it at Gen Con years ago, and helped us polish the engine to where it is now.
With the engine done, and as the stories begin to pile up, we'll need to test *those* as well. And without conventions to host you all at, we turn to the realms of the Internet. If you'd like to help us out, we've created a google sign-up form:
If you'd prefer to experience it all fresh out of the box later this year, that's totally fine! We've got friends and playtesters lined up as well.
Gen Con Online
Gen Con will be online-only this year. We're looking through their plans for events, and we'll likely be hosting a number of them on Tabletop Simulator and BoardGameArena for our games, including Odysseys. The schedule goes up in early July, and when that happens, we'll post a list here for your perusal. And we hope to see many of you there in 2021!
Our next update will be about the Odyssey itself. I'm looking at a very snazzy partially-done piece of artwork that we're not quite ready to show yet, but it's full of color and adventure. Expect it in the next couple weeks.