The Write Stuff
about 2 years ago
– Fri, May 29, 2020 at 02:52:26 AM
Hello to our dear games-friends! It is our sincere and earnest hope that this update finds you well, and that you are able to find comfort in your surroundings/family/friends/nature/small acts of kindness from people you didn't know well before. We have found comfort in each other and in writing about new worlds and characters together for you to experience in your upcoming adventures.
We're still writing!
At the start of every writers’ room meeting, we dig deep into the individual backgrounds (early years, family, relationships, views and beliefs, musical taste, allergies, etc) of the varied populace of our universe. Understanding each character thoroughly means that we know exactly what they’d say or do in each scene and challenge presented to the Odyssey crew. Everyone says things and makes choices that fit their unique personality and set of quirks, pulls from their experiences, and relies on their friends.
Most recently, we've been detailing the life of our favorite big blue friend since Grover and Cookie Monster, our Lackerdood guide, Amele. She has a huge impact on how you will journey through Insula. We gave her a life before she met the Odyssey, a last name, and a (gigantic, close, and rather loud) family to go with it.
To give you a taste of what we’ve been working on, we proffer a delectable little nugget of story to you in our open palm. Please enjoy:
Blue light filters through the curtains of a cozy bedroom, bringing with it the briney scent of the sea. A willowy Lackerdood folds one last flowery dress and tucks it carefully into a knapsack between an electronics tool kit and Fluffenwutter’s Surfluff-Enfluffening treats, Now even FLUFFIER! printed in bold on the bag. She latches it closed with a sigh.
"All packed then, Amele, dear?" another Lackedood taps on the door gently as she enters, "Are you sure you have to go? The probe will still be there after the ceremony, won't it? It might not fly off on its own? What if I write it a note and tell it to wait its turn?" She smiles innocently.
"Yes, mama-Rysea. They asked for me specifically. The strange device is obviously trying to communicate, and I know I can figure it out. This could be the breakthrough that lets our scientists understand the Portal."
"I know, sweetheart, and we're all very proud of you. You know we are. I just wish you didn't have to miss the storms. You were so looking forward to the ceremony, and it would be great to have the whole family together. Your cousins are coming in all the way from Gemengi!"
"Dibs on your room when you're gone!" A voice shouts from the hallway.
"Estopher!” Rysea shouts back. “Stop making a mess and come say goodbye to your sister. And be nice about it!"
"Don't worry," says Amele. "I'll be back for the auroras at the very latest. And if I miss the storms, you can put this bit of eastern fountain water into the sea on my behalf. But I'll be here anyway!"
Rysea sighs and wraps Amele into a big hug. “And we’re so proud of you, and we are so glad you get to do this! But I’ll still miss my Mellie-mellie. Just try to get home in time for the ceremony if you can,” she says. “But if you can’t, I promise that I won’t be mad at you. Just quietly weeping over your absence.”
“Mother! That’s much worse!”
“Well, that’s family. And you have a whole lot of it.” Rysea taps her daughter gently on the forehead.
From the hallway, a low, rolling rumble sounds. Followed by a shattering of glass, further followed by the sound of hundreds of tiny ball bearings scattering onto concrete. For a moment, there is silence.
“...THAT WAS NOT ME, AND IT ALSO WAS NOT WHAT YOU THINK IT WAS.”
Rysea’s eye twitches. “Before you leave, please go help your brother with whatever he didn’t do just now.”
In addition to writing, we're also honing our craft by virtually attending Narrascope as a team. They've put together an exciting array of programming to tickle our brain goo, and we can’t wait to go get inspired. We know a bunch of you are narrative nerds like us, so we wanted to make sure you knew that you can check out the conference for free May 28 - June 4 at https://www.twitch.tv/narrascope.
And Animal Crossing
In our off hours, we're all hooked hard on Animal Crossing where we help each other grow flowers and build moons. There’s so much that’s lovable about Animal Crossing, and it has been a source of inspiration for our own writing in 1001 Odysseys. We like to go out of our way to spend time with media that is whimsical, safe, and friendly to all ages while respecting the intelligence of the audience. That’s what we aim to deliver in our own game, and we can’t wait to share it with you.
We're working on the signup system for Summer Testing / Demos. We'll be making a separate update with the sign-up form next week!