1001 Odysseys

Created by Chris Cieslik

An adventure board game with storybooks full of journeys to visit new worlds, meet quirky aliens, and make many, many branching choices. 1-4 Players, 30-60 minutes per chapter.

Latest Updates from Our Project:

Welcome to 2020: The Year of the Plumplim
over 4 years ago – Fri, Jan 24, 2020 at 12:43:18 AM

Hello! I hope everyone had a lovely holiday / new year / winter snow bonanza, because we are now in the future year 2020, the YEAR OF THE PLUMPLIM. Ominous? Cute? Vegetablish? Maybe all three.

Some Production Updates:

The Plumplim plushies have been ordered, and production will be underway soon! We'll post some pictures of the finished ones once we get them from the factory, they should be quite similar to the prototype we received from our friends at Symbiote long ago. They also made the Glooping Ooze plush for One Deck Dungeon, which came out fantastic! We'll be doing a limited one-time run of 1000 Plumplim plushes - we'll likely have some left over after the BackerKit (and if we had a huuuge run on them there, we'd produce enough to cover the orders)

We now have a process in place for map printing for the actual boxed game (up until now, all of our prototype maps have been printed at local print shops + folded by hand). We've been working on a way to produce the maps that avoids having them cut into 3 pieces, and we're happy that it's going to work correctly with a combination of laminate and kiss-cuts on the back. They won't bow up like our prototype paper maps, either! Hurray! 

Art Update:

Prooobably what you're looking for here is a pretty picture. And we're not about to disappoint! Behold the Almanac art for the Elemens:

Pretty? Pretty. It's tough to not immediately post every single image that hits our Slack, but we're super excited about how things are coming out.

Oh write, a Writing Update

This remains a spoiler-free zone, so we're not going to talk about the particulars of stories or plot. Our illustrious writing team remains hard at work creating and refining stories, plot-diagram-trees, characters(some of which sparkle), places(largely they do not sparkle), objects(34% of these sparkle), and ideas (metaphorical sparkle). It has been so much fun to see the small ideas we started with evolve into the 4 neat Books we'll be delivering with the game. I'm biased, yes, but I think they are all good stories, good sci-fi, and good fun :)  

We do still have work to do, and while our target was to deliver in March of this year, we're going to be behind on that. Which leads to the next bit:

Schedule, BackerKit, Delivery

When we launched, we thought it'd take about 1 year to complete work on the game. A bit ambitous? Probably. One of our core beliefs here is that we don't rush projects to meet deadlines. We want to deliver the best possible game we can, and if that means we need to invest more time into it, we're always going to do it. What we're going to avoid doing, though, is playing the estimated date game where we keep pushing back by a day, a week, or a month here and there. We're going to continue working hard on getting things done, so that you can have a beautiful box full of stories for your table. We're sorry it's not as quick as we (or you!) hoped, but we're confident you'll love the finished product :)

We are going to be launching the BackerKit late next week or early the following week, (Jan 29 ~ Feb 4), once we've got it all laid out in their system and ready for you. The BackerKit will remain open indefinitely, right up until we start shipping out games (and likely open beyond that too, for a while). 

As always, if you want a refund for any reason we'll always give it, no questions asked.  Things happen, money situations come up, we understand! 

One Last Bit (Edit: 12:20PM)!

Sorry, forgot to mention that we're working on making a Print and Play happen of our convention demo from PAX U, BGGCon, and Gen Con last year. We expect to have it up as downloadable PDFs in February. 

An update! Gameplay Enhancements, BackerKit Target Date (January), BGG + PAX Unplugged
over 4 years ago – Mon, Nov 18, 2019 at 10:37:42 PM

Greetings, citizens of the Kickstarter realm! We are getting packed and ready for BGGCon this week, and then Thanksgiving, and then PAX Unplugged, which is...a pretty bonkers three weeks. 

Gameplay Updates

As we continue to develop the narrative structures for 1001 Odysseys, we've discovered a couple things that had room for improvement. First, we're adding a new section to the Passport called Events. In this section, the Information Officer records things on the Chapter Sheet that have happened this specific playthrough. The Storybook may ask you about these Events later in the Chapter. Now you only have to look in one place to find them!

This change also gives us the freedom to upgrade the DISC system. The colored chips were pretty, but they were tied to a single Location, were difficult to see, and couldn't tell the whole story at a glance (Also, Ivy could attack them. Tsk tsk). We've replaced them with Numbered DISCs that correspond to the active Mission numbers. Now, any time you visit a Location, the Navigator places one of these DISCs there. You can tell which choices you have yet to explore just by looking over the Map, even if you have to walk away from the table and come back later. The Storybook will tell you when it's time to clear out DISCs so you can revisit Locations and make new discoveries. 

These changes make the game easier to play and create a more balanced profile for the crew roles. We're excited to keep writing our Stories with this improved functionality!

Since the new DISCs are bigger, we have reworked the Location Card graphics to make space for the components. Here we have some samples from Avallonis, the capital planet of the Federation, where the unique and peculiar cultures of Insula come together side by side.

BackerKit Opening: January 7

It was initially our plan to have the BackerKit open during the year to take pre-orders alongside address management, but for a number of logistical and geopolitical reasons, that didn't work out! We will be officially opening the BackerKit on January 7, the first Tuesday after New Years, and it will remain open until the game completes production. We'll give everyone ample warning, once we hit print-ready next year.

At that point, we'll be able to include stores as well. So if you're a game store rep waiting to get on board, it won't be much longer! 

PAX Unplugged + BGGCon

Hurray conventions! We will be at BGG, just attending, and at PAX Unplugged, with a booth full of ADVENTURE!  We will be showing off our demo episode of 1001 Odysseys, One Deck Galaxy, and an upcoming card game featuring the art of Cari and Amanda called All the Goodest Puppers. 

We will also have a very fancy new Pinny Arcade pin for sale, which will be revealed soon. It's cute. You want it! 

End of Summer Update!
almost 5 years ago – Fri, Sep 20, 2019 at 07:50:47 PM

Hello and greetings, future Odyssey crew members! We have completed our summer travel circuit, and are back at home for a whole 8 weeks before BGGCon and PAX Unplugged later this Fall. 

Convention Demo / Print and Play

As mentioned in the last update, we've made a special demo chapter called The Admiral's Request, for use at conventions. It's designed to be shorter than a normal chapter, and people have been loving it! We're very excited by the response we've seen at both Gen Con and XOXO, and in various private demos we've run elsewhere. If you can't make it to a con but still want to see what's in the demo, worry not - we'll be making this mini-chapter available as a Print and Play set of PDFs later this year. 

We even got to play it outside on picnic tables at XOXO, before rain came along and spoiled the fun:

Avallonis looks pretty awesome, and it should. It's the Federation capital, after all!

Gameplay Updates

We have slightly refined the Action portion of the Action + Mission + Location paradigm for choosing a paragraph in the Story Book. Before, players were choosing what they wanted to do first. This often worked well, but sometimes it got repetitive or unpredictable.  Now players will choose to Focus on a feature of the location instead. This will let you read a bit more about what is going on in a location before you decide exactly how you want to act.

The Focus card simply replaces the Action card, so it's no more complicated than the previous arrangement. We've reshuffled the choices behind the scenes, so you get what you expect, and the number of results remains the same. People have responded well to this change, and it's more intuitive to choose what features of locations to focus on instead of whether to Talk or Look or Study (because you almost always wound up talking anyways!)

As you can see, the Focus card looks very similar to the Action cards from past versions. To give an example, if you chose to Focus on the View icon at the Capitol Bulbs, you could wind up looking at the beautiful landscape before you. The paragraph might then have a choice to inspect the orderly arranged bushes, or talk to the landscape painter nearby. Focusing on the Government icon there might send you to the administrative building, and so forth.

Playtests with this tweak have been going well, and it's helped improve the variety of the stories that we're writing. Now we can focus more on the features of the many locales we visit, which is fun. 


We've been putting off opening the BackerKit in the hopes that we'd have some concrete idea of how tariff situations and Brexit would go, but it seems like that's simply impossible, so we're working on it now. 1001 Odysseys will be printed and assembled in the US, but a few of its bits will be sourced elsewhere. (Plushies, notably!)

Our goal is to have pre-orders available in the next few weeks.

Gen Con this week! Full update + BackerKit after Gen Con
almost 5 years ago – Tue, Jul 30, 2019 at 01:04:17 AM

We're prepping for Gen Con this week, but wanted to give everyone a quick update on things before we head out. We'll be doing a full update after we get back, at which point we'll be opening up the BackerKit!  

We will be in Booth #2455, and we'll be showing off our fancy new demo episode of 1001 Odysseys - designed specifically for conventions. Up until now, we'd been using a modified version of the first chapter of Blast from the Chloroplast at cons. Now we'll have a mini-story that completes in a 15-30 minute session. If you're at Gen Con, come check it out! We will also be showing off One Deck Galaxy and Phoenix Syndicate, and selling a short run of copies of Aegean Sea, by Carl Chudyk.

Art Update!

But what you're all actually here pretty art. So here's the mostly-done version of the  map of Avallonis :)

When we open up the BackerKit, we'll start shipping out canvases as well!

May + June Update: We are writing ALL THE THINGS!
about 5 years ago – Sat, Jun 29, 2019 at 01:52:53 AM

Greetings and welcome to Summer, everyone! (For those of you on the southern side of that Equator thing, welcome to Winter!) 


One of the toughest things about creating this game is organizing all of our writing, both for collaborative purposes for editing + discussion, but also for exporting so that we can actually make a book out of thousands of disconnected paragraphs! (imagine a bulletin board with pins, yarn, and 1000 post-it-notes, detective style.) So, to manage our work on this game, and on the expansions that will surely follow, we (I) have been working on a custom database + web front-end to manage it all. It's nearly operational, and will make our lives much easier. Until now, we've been working in a mishmash of Google Docs and InDesign files. Hurray for thousands of lines of code!

Story 2 Progress

As mentioned in the previous update, we've been working on the second of the four books that will be part of the base game. Why did we start with books 4 and 2? MYSTERIES!  All of the chapter parameters, missions, and game-flow have been completed, what will follow next is the writing + editing of the rest of the paragraph blurbs. And some cute art. Once we're done with that, it'll be on to books 1 and 3.

We also have been working on designing + backstorying all of the locations you'll visit in book 2, and the one or more worlds that those locations belong to! Worldbuilding is incredibly fun, and some of our best meeting discussions are throwing random ideas out there and seeing what sticks. We hope you have as much fun visiting these places as we've had creating them :)

Art Progress

Spring is busy convention season, so not as much art has been created, but the painting for Avallonis is happening very soon.  Lots of our focus has been on the almanac images for the various races. For example, this Zibzab:

You may have heard that Zibzab are gruff, but this fine fellow just wants to fix your spaceship! 

Gen Con (New Demo!)

We will indeed be at Gen Con this year - booth (#2455) in the expo hall, and we will be showing off a demo mission of 1001 Odysseys and the beta of One Deck Galaxy. This is a new demo mission we've created just for cons, so even if you've played before, come check it out!


You may have heard all the concern about tariffs and their impact on the board game industry. Not going to lie, the tariffs would hurt things A LOT, and they're foolish for a thousand reasons I won't go into here. Even if they do go into effect, they should not impact 1001 Odysseys. We're planning on printing the majority of the components in the US, and the things that will be impacted (pins, plushie) shouldn't be too bad. 

BackerKit + Pre-orders

We'll be taking pre-orders starting in August, so for people that missed out, that'll be your chance to join :)


Currently, Ivy has declared that it is Too Hot Outside, and will be napping soon: